Most AoE2 build order guides tell you what a pro did once. AoEII Assistant tells you what is actually winning on the ladder right now: openings extracted from parsed ranked replays, with measured win rates, sample sizes, and real age-up timings.
A build order is a bet about the meta: that walling into Fast Castle will hold, that a Scout Rush will find undefended villagers, that your Archers will out-mass theirs. Curated guides can't tell you whether that bet is paying off this patch, on this map pool, at your rating. Measurement can.
Every night, AoEII Assistant parses ranked replays sampled evenly across rating brackets, classifies each game's opening from what was actually built — ranges, stables, barracks, timing of the Feudal and Castle clicks — and aggregates win rates per opening, per map type, per ladder. The result is a living meta report, not a snapshot of someone's opinion.
Every number ships with its sample size, and openings below the sample floor are withheld rather than shown. A 4-game "83% win rate" is noise, and we'd rather show you nothing than noise.
The single biggest thing pooled statistics hide: Arabia and Arena have opposite metas. Here is a real slice of our measured data from the console 1v1 ladder (all ratings, July 2026):
| Opening | Closed maps (Arena, Fortress…) | Open maps (Arabia…) |
|---|---|---|
| Fast Castle | 62% win rate (93 games) | below sample floor — almost nobody survives it |
| Men-at-Arms | 38% (58 games) | 61% (23 games) |
| Archers | 44% (103 games) | 53% (77 games) |
| Scout Rush | 47% (45 games) | 47% (39 games) |
Pooled together, Men-at-Arms reads as a mediocre 46% opening. Split by map type, the truth appears: it's a winning aggressive opening on open land and a losing one into walls. If you queue with a favourite opening regardless of the map, this table is probably worth rating points on its own.
When the map is closed, the measured answer is boring and decisive: go Fast Castle or punish someone who didn't. On open maps, committed early aggression — Men-at-Arms into Archers — is overperforming. The app's Build Orders screen filters by map type so you can check the current answer in the queue timer.
Each mined build shows the median Feudal and Castle click times of the games it came from. If the winning Fast Castle hits Castle Age at 16:30 and yours lands at 19:00, you don't need a new build — you need to fix idle Town Center time. The timings are the benchmark.
For each opening we show a real step sequence — houses, camps, ranges, age clicks with timestamps — taken from an actual winning game whose timing was closest to the median. It reads like a build order guide, because it is one; it just happens to be true.
Console and mouse-and-keyboard are different ladders with different effective APM — and measurably different metas. AoEII Assistant is the only companion that splits them: set your input mode once and every build order, win rate, and benchmark you see comes from your ladder.
The classics — 28+2 Fast Castle, 21-pop Scout Rush, Drush FC, Tower Rush — are all in the app with step-by-step instructions, difficulty ratings, and recommended civilizations. The mined meta sits on top of them, so you can learn the fundamentals from the curated builds and check the measured data to decide which one to bring to ranked.
The meta build report updates nightly from freshly parsed ranked replays.
Open Build OrdersRelated: civ win rates & counters · scout your opponent's favourite opening · get timings called out loud while you play