Meta Builds

Build orders mined from real ranked games — not copied from a wiki

Most AoE2 build order guides tell you what a pro did once. AoEII Assistant tells you what is actually winning on the ladder right now: openings extracted from parsed ranked replays, with measured win rates, sample sizes, and real age-up timings.

Browsing mined build orders: filter by map type and strategy, then open one for its measured timings.

Why measured build orders beat curated ones

A build order is a bet about the meta: that walling into Fast Castle will hold, that a Scout Rush will find undefended villagers, that your Archers will out-mass theirs. Curated guides can't tell you whether that bet is paying off this patch, on this map pool, at your rating. Measurement can.

Every night, AoEII Assistant parses ranked replays sampled evenly across rating brackets, classifies each game's opening from what was actually built — ranges, stables, barracks, timing of the Feudal and Castle clicks — and aggregates win rates per opening, per map type, per ladder. The result is a living meta report, not a snapshot of someone's opinion.

Honesty rule

Every number ships with its sample size, and openings below the sample floor are withheld rather than shown. A 4-game "83% win rate" is noise, and we'd rather show you nothing than noise.

Open maps and closed maps are different games

The single biggest thing pooled statistics hide: Arabia and Arena have opposite metas. Here is a real slice of our measured data from the console 1v1 ladder (all ratings, July 2026):

OpeningClosed maps (Arena, Fortress…)Open maps (Arabia…)
Fast Castle62% win rate (93 games)below sample floor — almost nobody survives it
Men-at-Arms38% (58 games)61% (23 games)
Archers44% (103 games)53% (77 games)
Scout Rush47% (45 games)47% (39 games)

Pooled together, Men-at-Arms reads as a mediocre 46% opening. Split by map type, the truth appears: it's a winning aggressive opening on open land and a losing one into walls. If you queue with a favourite opening regardless of the map, this table is probably worth rating points on its own.

How to use it to your advantage

1. Pick your opening from the map, not from habit

When the map is closed, the measured answer is boring and decisive: go Fast Castle or punish someone who didn't. On open maps, committed early aggression — Men-at-Arms into Archers — is overperforming. The app's Build Orders screen filters by map type so you can check the current answer in the queue timer.

2. Steal the timings, not just the steps

Each mined build shows the median Feudal and Castle click times of the games it came from. If the winning Fast Castle hits Castle Age at 16:30 and yours lands at 19:00, you don't need a new build — you need to fix idle Town Center time. The timings are the benchmark.

3. Follow the representative step sequence

For each opening we show a real step sequence — houses, camps, ranges, age clicks with timestamps — taken from an actual winning game whose timing was closest to the median. It reads like a build order guide, because it is one; it just happens to be true.

4. Filter by your ladder

Console and mouse-and-keyboard are different ladders with different effective APM — and measurably different metas. AoEII Assistant is the only companion that splits them: set your input mode once and every build order, win rate, and benchmark you see comes from your ladder.

Curated classics, still included

The classics — 28+2 Fast Castle, 21-pop Scout Rush, Drush FC, Tower Rush — are all in the app with step-by-step instructions, difficulty ratings, and recommended civilizations. The mined meta sits on top of them, so you can learn the fundamentals from the curated builds and check the measured data to decide which one to bring to ranked.

See what's winning right now

The meta build report updates nightly from freshly parsed ranked replays.

Open Build Orders

Related: civ win rates & counters · scout your opponent's favourite opening · get timings called out loud while you play